AI Insights · Timothy · June 2022
Top 5 Snake Games on Android in Italy, Q2 2022
Discover the performance trends of the top 5 snake games on Android in Italy during Q2 2022, including download numbers, revenue, and active user data.
The second quarter of 2022 saw notable trends in the performance of the top 5 snake games on Android in Italy. Here’s a detailed look at their weekly downloads, revenue, and active user data, based on Sensor Tower's insights.
Snake.io - Fun Snake .io Games
During Q2 2022, weekly downloads for Snake.io - Fun Snake .io Games fluctuated, starting at approximately 9.9K and peaking at around 11.7K in the final week of June. Weekly revenue showed a varied trend, starting at $22 and reaching a high of $41 in late April before dipping to $11 by the end of the quarter. Active users saw a slight decline from about 88K to 86K, with a peak of around 94.7K in mid-April.
slither.io
slither.io experienced a significant increase in weekly downloads early in the quarter, peaking at approximately 12.6K in mid-April, before gradually decreasing to around 6.4K by the end of June. Revenue varied, starting at $8 and peaking at $15 in early May. Active users also showed a downward trend, with numbers decreasing from about 184K to 182K.
Snake Arena: Snake Game 3D
Weekly downloads for Snake Arena: Snake Game 3D started at approximately 5.2K and saw a gradual decline to around 2K by the end of June. Revenue remained relatively low throughout the quarter, peaking at $9 in early April. Active users mirrored the download trend, decreasing from about 10.5K to 5.9K by the end of the period.
Worms Zone .io - Hungry Snake
Worms Zone .io - Hungry Snake saw its weekly downloads peak at approximately 3.3K in late May before declining to around 1.2K by the end of June. Revenue showed significant fluctuations, starting at $12 and reaching a high of $81 in mid-June. Active users experienced a slight decrease from about 36K to 26.9K.
Snake Battle: Worm Snake Game
Weekly downloads for Snake Battle: Worm Snake Game started at approximately 1.9K, peaking at 2.4K in mid-April, and then declined to around 839 by the end of June. Revenue varied, with a peak of $25 in late April. Active users also saw a decline, starting at approximately 4.3K and dropping to around 3K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.